Same rank for three seasons. You have watched your own VODs and seen nothing obviously wrong. Every bit of advice you get is some version of aim better, and none of it names the decision that actually lost the round.
You can, and it is free. Here is what it costs you, next to the two other options.
| Your own VODs | A human coach | SiegeIQ | |
|---|---|---|---|
| Names the decision that lost the round | No | Yes | |
| How long you wait for it | As long as you watch | Days | Minutes, not days |
| What it costs | Free | $10 to $100 a session | $9.99 a month |
| Held to the same standard every time | No | Varies by coach | |
| Tracks one habit across every upload | No | Rarely |
Human coaching is on SiegeIQ too, if that is what you want. The two are not in competition. Browse verified coaches →
No card, and no trial that quietly ends. One clip a day stays free. Pro is $9.99 a month when you want unlimited reviews and link uploads.
1 free review remaining today.
What changed on SiegeIQ, and anything we changed because of feedback you gave. This replaces update emails.
Every entry here is a real change to the product: a new coaching feature, a fix to something a player reported, a change to how a score is worked out, or a correction to an observation the AI was getting wrong. Fixes that came from player feedback are marked as such, because knowing a complaint actually landed is the point of publishing this at all.
Feed in an opponent's replay or VOD and get a counter-strategy built from their actual rounds. Where a replay is available the numbers are read from the file itself, not guessed from video.
How you are trending across every clip and replay. Your dashboard stays about the clip in front of you.
Exact numbers from every replay you have attached to a review or sent through Sync Lite. Read from the match file itself, never estimated, never self-reported.
Headshot % · entry impact · trades · clutches - parsed from the match file itself.
Have replays with no clip to coach? Add replays on their own ▾
Documents\My Games\Rainbow Six - Siege\<your id>\MatchReplay\Match-2026-07-11_20-31-... containing one .rec file per round - drag the whole set in.Stats are read directly from your official match replay. Replay files include the in-game usernames and round events of all ten players in the match; parsed match data is stored to power percentiles and integrity features. A brand-new season patch can temporarily break replay parsing until our engine updates. See the .
One real moment from a real replay. Same question for every player, every day. Pro subscribers also see why the other two options lose.
Real moments from real matches with the room name hidden. Pick where you are, learn the callout, then practise saying it out loud to Cipher where nobody else can hear.
Short, estimated, and never blended with your Verified Stats. New Season IQ changes when a season does, so it is worth retaking.
The library covers the parts of Rainbow Six Siege that decide ranked games and that almost nobody teaches properly: crosshair height on stairs and in vertical play, spending drones and utility as a resource rather than an action, holding an angle you can actually win, and reading what the other team is set up to do before you walk into it. Each guide is written to be read once and used the same evening.
Six modules built from SiegeIQ's own coaching guides. Read the module, run that week's drill, then take the quick check. Your progress saves as you go, and if your clips have flagged a habit, the course tells you which module to start with.
Featured author
Szhutsen K. Liang
★ Champion
Wrote the field manual below. See his page, his guides and how to reach him.
View author →
sshinogami
· YouTubeFree entry, teams of five with one substitute. Rosters lock when registration closes on 16 September. Every player signs their own consent form, so send your invite code early.
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Full rules, prize split and the integrity hold are on the event page. Questions: support@siegeiq.gg. · Replay the walkthrough
A rating that moves only on SiegeIQ tournament results. It is not your Siege rank and it is not a mirror of it — your declared peak rank is used once, as a starting point, and is ignored entirely after three rated games.
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Ratings become public after three rated games and are hidden again after 180 days without one. Walkovers and no-shows are never rated. Console ratings are a separate ladder and are not shown here.
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Start free. Upgrade when SiegeIQ proves its value.
Dial in your sens and controller config, and learn legit Siege tech - patch-current guidance.
Enter what you know - leave blanks and Cipher fills in recommended defaults.
MouseSensitivityMultiplierUnit in your GameSettings.ini. Leave it at 0.02 unless you’ve changed it — if you have, we need the real value or your sensitivity can’t be read correctly.
Documents\My Games\Rainbow Six - Siege\<your id>\GameSettings.iniRun-outs, vault & rappel tech, gadget tech, drone spots, movement & peeking tech. Legit techniques only.
Not sure which attachments suit your operator or weapon? Get the best loadout for recoil control and aim, with the reasoning behind every pick.
The kit worth owning, ordered by what actually moves the needle in Siege, not by price.
Siege is won by sound: footsteps, drones, roamers, reloads. Clean imaging with isolation is the single highest-value upgrade you can make, and it is not close.
If your phone or PC has no headphone jack, or your onboard audio is weak and hissy, a small USB dongle DAC/AMP fixes it instantly and unlocks what your IEMs can actually do.
Hall-effect switches with rapid trigger reset the instant you lift, so lean-peeks and movement feel crisper and more consistent than any mechanical board.
A light 50 to 70 gram wireless mouse kills cable drag and late-session fatigue, so your aim holds up deep into a ranked grind. Pick shape by your grip.
A large control pad gives you the precise micro-adjustments tactical aim rewards. Go XL (900mm+) if you play low-sens and run out of room mid-swipe.
Only worth it if you play low-sens and drag your forearm across the pad. It cuts friction for smoother swipes. A nice-to-have, not a difference-maker, so buy it last.
Affiliate disclosure: some links on this page are affiliate links. As an Amazon Associate, and through other partner programs, SiegeIQ may earn a commission from qualifying purchases at no extra cost to you. We only list gear we would genuinely recommend, and a commission never changes our picks or the order they appear in.
We don’t list gear prices here. Amazon prices change constantly, and depending on where you are you may be sent to your local Amazon store in your own currency. Click through for the live price. Product prices and availability are subject to change; the price shown on Amazon at the time of purchase is the one that applies.
A rule you write here is added to every coaching review SiegeIQ produces, for every player, within five minutes. Reports that already exist do not change. Retire a rule and it stops being used just as fast.
SiegeIQ Sync Lite sends each match to SiegeIQ when it ends, then finds the clip your own recorder saved when you died. One click sends that clip for coaching. It does not record your screen and it never touches the game.
Lite is not code-signed yet, so Windows may show a blue Windows protected your PC screen the first time you open it. Click More info, then Run anyway.
To check the file first, compare it with the SHA-256 published in sync-lite.json using Get-FileHash in PowerShell.
NVIDIA ShadowPlay (Instant Replay), Windows Game Bar, Medal and OBS. Clips need to be saved as MP4, which is the default for all of them except older versions of OBS.
OBS needs no hotkey at all. Turn on Save each round with OBS in Lite's Settings and restart OBS once. At the end of every round Lite asks OBS to save it, then cuts each death down to the minute around it, the 30 seconds before it and the kill replay included. Rounds you survived and the full-length originals go into a SiegeIQ - not needed folder you can empty. The first time, Lite downloads a small clip trimmer, about 100 MB. Turn the setting off and OBS's own settings go back the way they were.
Lite finds their folders on its own. If yours saves somewhere else, open Settings in Lite and press Choose a folder. You can also untick any folder you do not want it to look in.
No recorder yet? Windows Game Bar is already on your PC. Turn on background recording in its settings, then press Win + Alt + G right after you die to save the last 30 seconds.
Your worst death, picked for you. One button per match picks the death most worth a look, like a round where you died first.
Review all my deaths. Every death gets its own full review, then one line on what they had in common. Each death uses one review.
Session summary. Close Siege and Lite sums up the session: wins, losses, the one mistake that repeated and the clip to watch.
A quiet check-in. Three losses in a row? A card in Lite shows what the replays say went wrong, with a tap to talk it through with Cipher. No sound, once a session, and you can switch it off.
No recording. Your own recorder makes the clips. Lite only looks for them, or asks OBS to save a round if you turn that on.
Nothing during a round. No overlay, no sounds, no pop-ups. A quiet notification after a match and when your session summary is ready, and you can switch them off.
No backlog. Matches already on your PC when Lite starts are left alone. Only new matches are sent.
Clips stay on your PC until you click Get coaching on one.
Lite opens its window the first time. After that it lives next to the Windows clock. Windows 11 hides new tray icons at first, so click the up arrow to the left of the clock. It is also in the Start menu as SiegeIQ Sync Lite.
It updates itself between matches, never while Siege is running. To remove it, use Settings, Apps like any other program.
It never goes near the game. No reading the game's memory, no injecting anything, no touching its network traffic. It reads the replay files Siege already saves to your disk. In OBS mode it talks to OBS on your own PC, the same way a Stream Deck does, never to the game.
Upload-only token. If your device token ever leaked it could upload replays and nothing else. Unlink any time, from here or from your profile.
Local and visible. Settings and a plain-text log live in %APPDATA%\SiegeIQSyncLite\. Log, at the bottom of the Lite window, opens it.
A synced match counts exactly like a manual upload, with the same XP, the same replay bonus and the same referral activation. SiegeIQ Sync Lite is Windows only and only ever connects to SiegeIQ.
Last updated: October 1, 2026
Account information: When you sign up, we collect your email address and a password hash. We never store plain-text passwords.
Gameplay clips: When you upload a video clip for analysis, the file is stored securely in Cloudflare R2 encrypted cloud storage. Clips are used solely to generate your coaching report and are never shared, sold, or used to train AI models.
Match replays: If you use Verified Stats, the Siege match replay (.rec) files you upload are parsed into match statistics. We store the parsed statistics, not gameplay video, to generate your stat card and to power aggregate features like percentile rankings and match-integrity review.
Other players in your replays. A replay file describes everyone in that match — you and up to nine other players who did not upload anything and may not be SiegeIQ users. From you, the uploader, we take your Ubisoft profile ID, your in-game name, your in-match statistics, and your movement path and aim direction, which power your own coaching features. From the other players we take their Ubisoft profile ID, their in-game name as it appears in the match, and their in-match statistics. We use the name only to check public ban records and to recognise an account that has been renamed. We never show one player's name to another player, and we never publish it. We do not extract or use other players' movement or aim data.
We keep the replay file itself. When you upload a replay we store the original .rec file, not only the statistics we read out of it. That file is the game's own recording of the match and contains more than we currently read, including positional and aim information for everyone in the lobby. We keep it so that improvements to our parser can be applied to past matches without asking anyone to upload anything again, and because it is the evidence base for our match-integrity work. We do not extract, publish or act on positional or aim data about players other than the uploader, but we do hold the file that contains it, and we would rather say so plainly than let the sentence above imply otherwise.
Why we process this, and our legal basis. We process replay data to give you analysis of your own gameplay and to protect competitive integrity, for example recognising a returning account that changed its name. Our legal basis is legitimate interests (UK and EU GDPR Article 6(1)(f), and processing for reasonable purposes under Canada's PIPEDA). We have weighed this against the other players' privacy: their profile ID and their in-game name are both already visible to everyone who was in that match and to anyone using the game's own public profile lookup, the name is used only for integrity checks and is never displayed to another user or published, we hold no position or aim data about them, no automated decision or cheat verdict is ever made about them, and the data is deleted on a fixed schedule as set out in Data Retention below.
No automated cheat verdicts. We do not make automated decisions producing legal or similarly significant effects about any player. Gameplay, movement, and aim data are never used to automatically decide that someone is cheating and never trigger an automatic action against an account. Any integrity concern is reviewed by a person before anything happens, and we never show one user another player's integrity status.
Where this data comes from. Where we hold information about a player who did not upload a replay themselves, the source is a match replay uploaded by another player who was in the same match.
Competition data: If you enter a SiegeIQ competition, we collect your registration details, team and roster information, match results, and the replay files you submit for your competition matches. We may also collect integrity check-in materials such as third-party anti-cheat reports or screenshots where an event requires them. Your in-game name, team name, and match results are published on event pages and leaderboards. Where a prize is paid, we collect the identity and tax information needed to make and record that payment.
Linked clips: If you submit a YouTube or Twitch link, we store the URL for analysis and playback and do not download or store the video itself. If you import a Medal clip, we download that clip and store it in encrypted Cloudflare R2 storage so it can replay in your dashboard, the same as an uploaded file, and it is deleted on the same schedule (see Data Retention).
Coaching reports: Your analysis results, scores, and observations are stored in your account so you can access them later from your dashboard.
Payment information: Payments are processed by Stripe. SiegeIQ never sees, stores, or processes your card number, CVV, or billing address. Stripe handles all payment data under their own PCI-compliant systems.
Newsletter: If you subscribe to our newsletter, we store your email address to send coaching tips and product updates. You can unsubscribe at any time via the link in any email.
Voice calls with Cipher: If you start a call with Cipher, your microphone audio is streamed to our voice provider, ElevenLabs, while the call is live so it can be turned into text and answered in Cipher's voice. We do not record the audio of your calls, and we have set the service not to record it either. (The only calls ever recorded are SiegeIQ staff's own test calls.) To answer you, Cipher is given a summary of your own SiegeIQ data: your recent coaching reports, your focus habit, and statistics from replays you uploaded. A written transcript of the call is kept by ElevenLabs for 30 days and then deleted; we use it to write your call recap and, if you mark a call as wrong, to find and fix what Cipher got wrong. We keep the call's length, your recap and any rating you give in your account.
Voice questions and clip audio: When you ask Cipher a question by holding the microphone button, your browser's own speech recognition turns it into text (in Chrome and Edge that service is run by the browser maker); where your browser cannot do that, the audio is sent to ElevenLabs instead. When we read the voice comms in a clip you upload, the clip's audio is sent to ElevenLabs to be turned into text. Clip audio can include teammates speaking in voice chat. We store the text, not a separate copy of the audio.
Avatar Maker and your photo: The Avatar Maker can build a cartoon avatar from a selfie. This is optional and only for signed-in accounts, and you must confirm you are 18 or older, or that a parent agreed, before the photo is sent. Your photo is shrunk in your browser and sent once to our AI provider (currently Google's Gemini) to choose the avatar's settings, such as hair style, facial hair and colours. We do not store your photo or keep a copy in our logs, and we ask the AI not to guess your age, ethnicity or gender. If you would rather not send a photo, you can match colours by tapping on it instead, which never leaves your browser. If you choose to use your finished cartoon as your profile picture, we store that cartoon image and its settings with your account until you remove it or delete your account. It shows on your profile and on score cards you choose to share.
Usage data: We collect basic analytics including page visits, feature usage, and error logs to improve the product. Some of these product events are recorded against your account so we can see which features are used and fix problems; they are never sold or used for advertising, and they are deleted with your account. We also keep operational usage records tied to your account, such as how many reviews you run and the AI processing metrics and cost of each request, which we use to operate the service, enforce fair-use limits, prevent abuse, and manage billing.
We use your information to:
We do not sell your data to third parties. We do not use your gameplay footage (raw video or audio) to train generative AI models. We do not share your personal information with advertisers. Scope note: parsed replay statistics extracted from .rec files, and checked ban-status labels, are data about match events, not footage of you, and may be used to train and validate our internal anti-cheat and match-integrity models as described in Sections 3 and 4 below.
Uploaded clips, and clips imported from a link such as Medal, are stored for 30 days on every plan, free and paid alike, and their raw video files are then automatically deleted to protect your privacy and minimize the data we hold. The spoken coaching readout is part of your report rather than raw footage, so it stays with the report. Your coaching reports, scores, and history are kept for as long as your account is active, so deleting the raw clip never removes your results. If you delete your account, all associated data is permanently removed within 30 days.
Map reference images. To help SiegeIQ recognise which map and which room a clip is from, we keep a small number of still images taken from your clips, normally no more than eight per review. These are kept beyond the 30 day window above, because the point of them is to build up over time. Before any image is stored we paint out the parts of the screen that carry other players' names, specifically the scoreboard along the top and the kill feed down the right hand side; if that step does not succeed the image is discarded rather than stored. If you would rather we kept none of yours, turn off "Help SiegeIQ learn the maps" in your profile settings, and ask us to delete your data and every image from your clips is removed with it.
Replay data about other players. Match statistics we hold about players who did not upload the replay are automatically deleted 400 days after upload. When that happens we delete every record describing them across our systems, including kill events, loadouts, movement tracks and the original replay file itself, and the uploader keeps only their own summary of the match. Any player may also ask us to delete data we hold about them at any time by emailing privacy@siegeiq.gg, whether or not they have a SiegeIQ account. Where we hold a limited competitive-integrity record about an account (for example, a checked ban status used to train and validate our anti-cheat models), we retain it for up to 1,095 days (3 years) under a documented anti-cheat and platform-security purpose, and delete it immediately once every match observation it could train against has already been deleted. It is never shown to other users, and it is never used to make an automated decision.
Competition data. Registration details, rosters, results, and published standings are retained as part of the permanent record of the event. Replay files and integrity materials submitted for a competition are retained until the event and any integrity review conclude, and are then deleted within 90 days, except where we are required to keep a record of a prize payment for tax or accounting purposes.
SiegeIQ uses the following third-party services, each with their own privacy policies:
You have the right to:
To exercise any of these rights, email privacy@siegeiq.gg and we will respond within 30 days.
If you are not a SiegeIQ user. These rights apply to anyone whose data appears in a match replay, including players who have never signed up. If another player uploaded a replay of a match you were in, you can ask us for a copy of the data we hold about you, or ask us to correct it, delete it, or stop processing it. Email privacy@siegeiq.gg with your Ubisoft profile ID or in-game name and we will respond within 30 days. You can also complain to a data protection authority: in Canada, the Office of the Privacy Commissioner of Canada; in the UK, the Information Commissioner's Office; in the EU, your local supervisory authority.
SiegeIQ uses only essential cookies required for authentication and session management. We do not use advertising cookies, tracking pixels, or third-party analytics cookies. Your theme preference is stored in your browser's localStorage, not in a cookie.
All data is transmitted over HTTPS. Uploaded clips are stored with encryption at rest. Passwords are hashed using industry-standard bcrypt. We conduct regular security reviews and promptly address any vulnerabilities.
SiegeIQ is not intended for users under the age of 13. If you are under 13, please do not use this service. If we become aware that a user under 13 has created an account, we will delete it promptly.
We may update this Privacy Policy from time to time. We will notify registered users by email of any material changes. Continued use of SiegeIQ after a policy update constitutes acceptance of the new terms.
For privacy questions or data requests, contact us at:
privacy@siegeiq.gg
SiegeIQ - siegeiq.gg
We typically respond within 24 hours Monday-Friday. For urgent issues, email us directly.
Found something broken? Tell us exactly what happened and we'll fix it fast. Include as much detail as possible.
Or email directly: bugs@siegeiq.gg
Last updated: August 16, 2026 · legal@siegeiq.gg
By accessing or using SiegeIQ you agree to be bound by these Terms of Service. If you do not agree, do not use the service. SiegeIQ is an independent product not affiliated with Ubisoft Entertainment SA or the Rainbow Six Siege franchise.
You must be at least 13 years of age to use SiegeIQ. By agreeing to these Terms you represent that you meet this age requirement. Users under 18 require parental or guardian permission.
Earning and payouts (18+). To earn, sell, or receive any payout through SiegeIQ (for example, selling strategies or coaching, or receiving competition prize money), you must be at least 18 years old. Our payment processor, Stripe, requires anyone receiving funds to be at least 18 (or the age of majority where they live), and we verify identity and age before any payout is released. Free and subscription features remain available to users 13 and older under the age terms above.
SiegeIQ offers a free Rookie tier (one review per day) and paid plans: Pro Diamond at $9.99/month and Squad at $29.99/month. Paid subscriptions include a 14-day free trial. Subscriptions auto-renew unless cancelled before the renewal date. All payments are processed by Stripe and are in USD.
Founding Member pricing: Users who subscribe with the FOUNDING discount code lock in their discounted rate for life provided the subscription remains active and uncancelled.
You may cancel at any time from your account settings. Access continues until the end of the current billing period. SiegeIQ does not provide refunds for partial billing periods unless required by applicable law. Contact support@siegeiq.gg within 14 days of a charge if you believe an error occurred.
You agree not to: upload content you don't own, attempt to reverse-engineer the service, create multiple accounts to circumvent free tier limits, use automated scripts to abuse the API, or resell coaching reports without written permission.
Free entry, no purchase necessary. SiegeIQ competitions are free to enter. No payment, subscription, or purchase of any kind is required to enter, to compete, or to win. Holding a paid SiegeIQ plan confers no competitive advantage, no additional entries, and no preferential seeding. Where a prize is offered, the prize pool is funded by SiegeIQ or by a named sponsor and is announced before entry opens.
Skill, not chance. Outcomes are determined solely by competitive play. SiegeIQ competitions contain no element of chance in determining a winner, and no wagering between participants is permitted on any SiegeIQ platform or channel.
Eligibility. You must be at least 18 years old to enter a SiegeIQ competition, including as a substitute. This is higher than the general age requirement in Section 2 and it applies to every entrant. You must hold a Ubisoft account in good standing that is not subject to an active ban or suspension, and prize recipients must be able to complete identity and payout verification. An individual event ruleset may set a higher minimum age or restrict entry to a single platform, and where it does, that restriction applies in addition to this section. Employees of SiegeIQ, event administrators, and their immediate households are not eligible for prizes. Competitions are void where prohibited by law, and we may exclude entrants from jurisdictions where we cannot lawfully offer the event.
Event rules. Each competition has its own published ruleset covering format, schedule, roster limits, check-in, map selection, and dispute handling. That ruleset forms part of these Terms for that event. Where an event ruleset conflicts with this section, this section governs.
Match replays and integrity checks. Submitting your Rainbow Six Siege match replay files for your competition matches is a condition of claiming a result or a prize. You may also be asked to run and submit third-party integrity software, or to provide screenshots or recordings, as a condition of participation. Refusing a reasonable integrity request, or failing to submit a required replay within the stated window, may result in forfeiture. How replay data is handled is described in our Privacy Policy.
Disqualification. We may disqualify a player or team, withhold or reclaim a prize, and remove accounts for: cheating or use of unauthorised software, account sharing or playing on an account that is not your own, deliberately losing or manipulating a result, roster fraud, harassment or abuse of players or staff, or circumventing a prior disqualification. Decisions on competitive integrity are made by a person, not automatically, and administrator decisions on match outcomes are final.
Prizes. Prizes are paid only after the event concludes and any integrity review is complete. Prizes are not transferable and no cash alternative is offered beyond what is announced. You are responsible for any tax arising from a prize you receive, and we may be required to collect tax information before paying. Unclaimed prizes are forfeited if verification is not completed within 14 days of the event ending, consistent with our licensing terms.
Third-party platforms and licensing. Competitions may be operated in whole or in part on third-party tournament platforms, whose own terms and privacy policies will apply to your use of them. SiegeIQ competitions are run under a Rainbow Six Siege tournament licence where one is required. SiegeIQ is not affiliated with, endorsed by, or sponsored by Ubisoft Entertainment SA.
Broadcast and name use. By entering, you agree that your in-game name, team name, match results, and gameplay may be published on event pages, leaderboards, and broadcasts, and used to report on the event.
SiegeIQ's code, design, branding, and coaching algorithms are owned by SiegeIQ. Your gameplay footage remains your property - you grant SiegeIQ a temporary license to process it solely for generating your coaching report. Rainbow Six Siege, operator names, and map names are property of Ubisoft Entertainment SA.
SiegeIQ provides coaching on an as-is basis. We do not guarantee rank improvement. AI analysis is probabilistic and may not accurately reflect every situation. SiegeIQ's total liability for any claim shall not exceed the amount you paid in the 12 months preceding the claim.
Legal questions: legal@siegeiq.gg · General support: support@siegeiq.gg
Built by a Siege player. Supported by Siege creators.
Qualifying YouTube creators receive lifetime free Pro access - unlimited reviews and operator coaching - in exchange for one honest mention within 60 days. No scripts. No forced endorsements. Just use SiegeIQ and share your genuine experience.
Custom Squad plans for competitive teams. Shared review feed, IGL strategy tools, team analytics. Volume pricing for 5+ seats.
Gaming cafes, coaching academies, university esports. Custom licensing for 10+ players. White-label options available on request.
Real cm/360 and eDPI math for mouse & keyboard, with a live pro-tier comparison. Type your numbers in, watch the result update instantly - nothing is saved.
Mouse & keyboard only for now. Enter your DPI and in-game sensitivity from Siege's settings menu.
MouseSensitivityMultiplierUnit in your GameSettings.ini file. Leave it at 0.02 unless you’ve changed it - if you have, we need the real value or the math below will be wrong.
MouseSensitivityMultiplierUnit. Two players with identical DPI and in-game sens numbers can have completely different real-world cm/360 if one of them has quietly changed this field. If your result below looks physically impossible, that’s almost always why.Siege scales scope sensitivity by focal length, so at the default value of 50 a scope tracks a moving target at the same on-screen speed as your hipfire. These are the eight sliders Siege stores, so they line up with Settings, Controls, Aim Down Sights when it’s set to Advanced. On Standard, put your single value in all eight.
It doesn’t convert controller sensitivity, and it doesn’t convert sensitivity from other games (Valorant, CS2, Apex) into Siege. Both are on the list. The scope numbers above assume Ubisoft’s focal-length scaling is still live and that 50 is the exact match point. That comes from Ubisoft’s own published conversion formula rather than from a measurement we took in game, so treat it as very likely rather than proven. You can check it yourself in about a minute: set your 1.0x ADS to 50 and your turn speed through a red dot should feel identical to hipfire, because 1x sights have no zoom.
Enter your hardware and get a custom PDF guide - tailored driver settings, in-game settings, and advanced tuning specific to your setup.
Guide downloads as a PDF · Pro subscribers only · Hardware-specific advice, generated for your rig